Post-Jam Version #3 – Better Balancing / Harder Difficulty
DIEmunition » Devlog
Hello everyone!
Wow, balancing is hard, isn't it?! The last post-jam version made our game a bit too easy (oops!) so we tweaked the balance yet again. It's a work in progress, so we'd love to hear your feedback on the new balancing as we work hard on getting it just right! Here’s what we’ve changed:
- Updated enemy spawning to provide more difficulty
- Made it so bullets are less likely to clip on the corner of a die
- Your bullets no longer shoot through landed dice, incentivizing more player movement during gameplay
- Small visual bug fixes
Thanks for playing, and looking forward to hearing your thought!
- Jamadoo Games
Files
DIEmunition_PostJam2s.zip Play in browser
Jul 29, 2022
DIEmunition
Use falling dice as your platforms… AND as your ammunition.
Status | Released |
Authors | Jamadoo Games, Amorphous, Zachary Richman, CWeed420, FartFish, Kira, MatheusCunegato |
Genre | Action, Platformer, Shooter, Survival |
Tags | 2D, Arcade, Bullet Hell, Dice, Game Maker's Toolkit Jam, Pixel Art, Singleplayer |
More posts
- Winning GMTK + Post-Jam Version #2 is LIVE!Jul 27, 2022
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